Writers’ Craft 9: Research

A good writer is an informed writer

I remember interviewing biographer and historian Marian Fowler for The Canadian Author and Bookman, back when the Canadian Authors Association published that wonderful writers’ periodical. She was particular about her research, always digging for accuracy and primary sources, and because of that her work rang with truth, a fact which sometimes garnered her a bit of trouble as was evidenced when she wrote her history on Blenheim. Seems the Duke of Marlborough took umbrage to Marian referencing some of the interesting escapades and traditions established by Consuelo Vanderbilt, who became one of the legendary American heiresses to marry into British aristocracy, and thus the Duchess of Marlborough, and rescue heritage estates. Marian had a love of discovery, of unearthing facts and history around the subjects about which she wrote. I remember her saying she was so very glad not only for her extensive education, but the fact she had a lifetime of immersion into reading, often esoteric reading, and thus a broad knowledge. She said something to the effect of having a head full of interesting trivia. That paradigm stuck with me. And while I’d always had a love of discovery, I realized it was important to encourage and cultivate that love in order to enrich the articles and stories I wrote. The fact it has always been fun for me was an added bonus.

Blenheim: a Biography of a Palace, Marian Fowler

So if you’re going to venture into writing, whether as a journalist or creator of fiction or non-fiction, the love of research is a work-paradigm you need to embrace. Sure, there are lots of writers out there bashing out novel after novel, book after book, spouting pseudo expertise and consumable, forgettable work. In and of itself there’s nothing wrong with that. Escapism is perfectly fine. However, if you want to write a really good book, or a memorable fiction, then you need to gather around you an arsenal of information which will allow you to write with authority. Do that, and your work transcends because it is believable. You have infused your story with plausibility, and it’s that plausibility which will have readers returning to your stories both familiar and new.

How far do you take that research?

As far as I’m concerned, and this is only my perspective on the window of writers’ craft, there is no limit on how far you take your research. Myself, I’m often guilty of doing too much research, because I find myself frozen with uncertainty regarding what is sometimes minutia. But it matters to me, because if that Norseman in my story is spooning down a plate of rutabaga (neeps or swedes), I need to know rutabaga was available in the 2nd century. In fact, I’ve recently learned rutabaga wasn’t available until the 16th century, and is a hybrid cross between turnips and cabbage. So, no, that character in my 2nd century story won’t be macerating a mess of rutabaga. He would, however, chow down on turnip. And, yes, turnip is a different vegetable to rutabaga.

Why does that matter? Well, because there is assuredly some person out there who is going to read my story and come across this passing, one line sentence and nod with approval because they know I have my facts straight, and that, in turn, deposits further proof of plausibility of the story, and credibility of the writer. Which, hopefully in turn, will mean that reader will put me on their list of writers they want to read. So, in a way, good research is good marketing.

As an editor — and you will forgive me for reiterating an oft-stated example — if you’re going to have your character trekking about at night, be aware that unless it’s a brilliantly moonlit night, in open territory, there isn’t a hope in hell that character will be able to see colour, let alone details like, oh, that big mucking ravine in a dense forest they’re about to pitch into. Or, if you have that character going into an inn there isn’t going to be some great massive beastie roasting over the fire in the main room. Inns, in any time period, in any culture, were the masters of fast food. So the fare would range through soups, stews, pottage, pies both savoury and sweet, bread, cheese, cured meat, fish either fresh or salt, and small fowl. And no there isn’t going to be peacock, because in most European cultures that was a royal bird. As was swan. Even venison, rabbit, pheasant, grouse or other game procured by the common folk could have you either mutilated or executed. The royals were mighty particular about what could and couldn’t be taken from their land, and they owned most of the land. So you, as a weary traveller, had to rely upon what was readily available in the common market, legal for trade, and easy to keep, prepare and serve. Unless, of course, this is some sort of underground inn serving the illegal and perhaps even dangerous. That’s another whole interesting story.

And you also need to be aware of what was available in season. So, you won’t be having fresh asparagus served with roasted potatoes, because the former is a spring vegetable, and the latter an autumnal. Unless you’re dealing with a culture which has access to food preservation in the modern or future world. But those methods of preservation have to be plausible and credible.

If you’re looking for some excellent visual examples of, say, British Regency, there are some superb British films in which the details are perfect and delightful. Comes to mind one of my personal favourites, an adaptation of Jane Austen’s Persuasion done in 1995, staring Amanda Root and Ciarán Hinds. From the salt stains on the naval uniforms, to the mustard seed crust on a baked ham, the correct shoulder seam treatments in garments, to furnishings in homes from peasant through gentry, it is an intimately researched film which remains utterly true to the time period and the author’s vision.

These details matter. Always.

But what kind of research?

Primary source is always your first, best reference. What do I mean by that? From the horse’s mouth, as it were. If you can find it, an extant text from the period, and it doesn’t matter whether that text is a print book in your hand, or available digitally through a well-annotated Wikipedia entry or website. Secondary sources are fine, but you want to reference the bibliography to see if the writer(s) used primarily primary sources for their research.

For example, in my current novel in progress, I’ve been fortunate enough to be able to access, and be in correspondence with, archeologists who are curating and researching the sites about which I’m writing. So, wow. I’m in historical writers’ nirvana.

If you’re writing science fiction, then you want to be sure you have solid research regarding whatever subject you’re discussing, whether that’s space travel, an alien invasion, or alien world. It has to be plausible. And it’s plausible because you have the research right.

The Expanse, by Amazon Prime

To refer again to film, one of the most startling and plausible science fiction series I’ve had the pleasure to view was The Expanse. Not only was it great writing and world-building, but it was utterly plausible because the research and science were so tight. Sure, the series isn’t going to be everyone’s bliss, but the fact they made space travel difficult, that they made living in space have physical consequences, that the political intrigue had the ring of humanity’s truth, all went toward giving the series absolute credibility. This is no Star Trek, “Give me warp nine,” let’s sit in comfy theatre chairs science fantasy. This is good science fiction, because the science is real and credible.

Do my homework?

So, yes, do your homework. Get to know the world about which you’re writing, not just the characters. Make that world come alive, and you infuse life into that work because you understand all the minutia of that world and how it functions. Cultivate an encyclopedic mind and let that spill out into your story. It is my belief it will make a better story. And the adventure you have along the way may turn out to be something completely engaging and rewarding, because, after all, what is art but an expression of self and vision?

Writers’ Craft 8: World Building

Creating the believable environment for your novel

Doesn’t matter what genre of fiction you’re writing, it is imperative you create a real and believable environment. Do this successfully, and your reader becomes further immersed in the story you’re telling not only through excellent characters and point of view, but through the world you’ve created.


Oxford Dictionary describes geography as: the nature and relative arrangement of places and features.

Simple enough.

Put another way, you as the writer, must understand what land and water features there are, how civilization has adapted to those features, where those populations lie, and what those civilizations look like. I know, I know, I can hear you groaning again: another outline? Yes. Another outline, perhaps even a map, or several outlines and several maps. Why? Because you need to understand this world intimately so that you can write with absolute authority about this place.

If you’re writing about Earth, certainly Google Maps and Google Earth allow you excellent, current visuals about all of these parameters. Equally, if you’re fortunate enough that you’ve travelled to these places, or will be able to once this pandemic is over, that physical knowledge will stand you in good stead, bring a veracity to the geography you describe. However, if you’re writing about a non-Earth geography, this is where your imagination needs to take over, and that means you need to create that world from rock to sky, plant to animal and insect, and most of all the species of character you’re dealing with and how they interact with their world. Trust me on this, it’s far better to create too much background information from which to draw, than not enough. It’s in that research, or development, you become comfortable with your subject, and that comfort then lends authority to what you write.

Geology, climate and environment

You’re going to say, “Why is she repeating herself here?” Well, strictly speaking geology, climate and environment are separate from geography. Geology deals with how your earth was formed. Why is that important? Well, in the case of N.K. Jemisin’s stunning science fiction series: Broken Earth, it’s all about a remarkable and foreign geology. Jemisin understands this alien world so intimately there isn’t a single moment in the story that doesn’t ring with the reality of what she’s created. The same could be said for J.R.R. Tolkien’s unforgettable opus, The Lord of the Rings. It is a well-known fact Tolkien wrote an enormous volume of backstory for this trilogy, and because of that the world of Middle Earth leapt off the pages and inhabited the imaginations of generations of readers.

J.R.R. Tolkien
J.R.R. Tolkien from New Statesman

Which brings me to climate. Why is that important? Again, because climate affects everything from how your characters interact in their world and through their civilizations. Climate affects mood and movement. And all of that can and should be essential tools you use to develop character, plot, and overall tone of your story. I think back to Joseph Conrad’s novel, Heart of DarknessThe novel is set in the jungle of The Congo. The story itself is one of mystery, oppression, anxiety, and dark, brooding tale. And Conrad’s description of the climate of the Congo River is executed with such intimacy that it permeates everything. We feel the heat. We feel the monsoon rains. And in turn the protagonist, Charles Marlow, tells his story through the lens of this humid, foreign, fearful climate. There is an implacable inevitability which results from Conrad’s descriptions of climate.

And climate inevitably leads to environment, because environment is utterly fused to climate. One creates the other. As in Conrad’s classic novel of tropical climate, the environment is shaped by that hot, humid climate. Thus we have the jungle of the Congo, an environment which creates a breeding ground for all manner of reptilian, insect and mammalian life which to those early Western explorers seemed as foreign as the Moon to those first astronauts. And, again, the environment Conrad relates is fused to Marlow’s mood and actions. There is utter authority here, truth.

Social structures, language and mores

It could be argued, and I would say successfully, that social structures, language and mores are shaped by geography, geology, climate and environment. And all of that affects how your characters, and how your plot will unfold. So, what social structures are there in your society? Is it based on a feudal system, or an oligarchy, and where does your protagonist sit in that structure?

Language? Certainly language reflects the customs and mindset of a society. Take, for example, the Spanish term for: I really like this, which is: le gustó mucho. Quite literally translated from English to Spanish, the phrase refers to taste, as in: this tastes good. So, that reveals something about Spanish society and the historical importance of good food, and how good food makes you feel.

And language also reveals a society’s mores. So, in your story, what are the unspoken, accepted social conventions of your society? Is a handshake an acceptable and respectful form of greeting, or is physical contact anathema?

All of these minutia are paramount to creating a believable, immersive story for your reader, especially when these elements are revealed through the actions and thoughts of your characters.

How to do all that? Well, to put it in perhaps simplistic, facile terms: let’s pretend. Just play that game we all played as children. I don’t know about you, but I was very adept at playing Let’s Pretend. I’d build worlds and customs. How many of you, for however brief a moment, believed the floor was lava, and you had to jump around the furniture, much to your parents’ chagrin, to avoid being horribly incinerated by the deadly floor? You believed it. Now you’re going to write about that with the same intimate detail and conviction.

We’re dream-makers, we writers. We either virtually visit our own world and relate that to our readers, or we create new worlds and invite our readers to come along the journey. When you write through the eyes of your character, that world blooms in your reader’s imagination, and thus we create this remarkable, silent communication which no one hears, but we all witness. Magic.

Writers’ Craft 7: Dialogue

A tricky art

One of the common problems I see as an editor is clumsy dialogue. So often a writer feels the need to explain the dialogue with all manner of cues and instructions, as though they were writing a screen play, or giving notes to an actor. Writing dialogue for general reading is quite different. It requires that you, as the writer, remove yourself and instead choose your words, and how you employ those words, with precision, allowing your reader to interact and fill in the surround. Go too far, and you have those actor’s notes. Don’t go far enough, and you leave your reader in a void.

How far is too far?

Good question. In my experience, and to my aesthetic — and remember, art is subjective — using dialogue identifiers and notes is going too far. For example:

“I’m going to the store,” he said grumpily.

“Again?” she whined. “You just went out this morning.”

“Well, someone forgot to add milk to the list,” he growled.

She softened her voice and said, “Couldn’t you use cream?”

He shot back, “Like hell.”

Yeah, pretty pedantic and plodding, wouldn’t you say? But you’d be surprised how often I’ve seen dialogue like this.

There’s an opportunity missed here to not only create excellent tension, but character development through tighter dialogue. Perhaps like this:

He knew he allowed his anger to show, perhaps unfairly, but before he could stop himself he said, “I’m going to the store.” And immediately he saw his anger hit her like a blow, and watched her brace for defense.

“Again? You just went out this morning.”

“Well, someone forgot to add milk to the list.”

That one landed full force, and he had to strain to hear her when she said, “Couldn’t you use cream?”

“Like hell.”

Now there’s heightened tension. We now know something more about the main character, have established point of view, and allowed the dialogue to flow along naturally, much as it would in an actual conversation.

Generally, once you’ve established the speakers with the first two exchanges, there’s often little need to identify the speakers thereafter. And by eliminating all the stage directions, you’ve allowed your reader to better interact because of the rapid fire flow of the dialogue.

In the first segment of dialogue, we are allowed inside the head of the main character. We know he’s angry, knows he’s being a jerk, and apparently is either so exasperated, or too much of a jerk, to control his anger. We then see the other character’s reaction through his eyes, thereby further establishing point of view.

In the next segment — her reply — there is no need to identify the speaker, because that’s already been established in the previous segment. By doing that, by just allowing her words to sit on the page, we allow tension to build because there’s nothing else distracting us from what she says. The same result occurs in the third segment of dialogue. After that we establish a pause, a further opportunity to develop the scene and character by not only allowing us to see the situation through the main character’s eyes, but to hear her subdued response through his senses. Then the full blow of the conversation is delivered in a short, sharp response of just two words, no descriptors. Bam.

Information dump and long narratives through dialogue

Sometimes we use dialogue to convey background information in our stories. That’s perfectly fine. But you should be mindful of keeping tension tight and not arresting the action by waxing poetic about some thing, or adventure, or parable. It’s important to remember that throughout your story you’re constantly working to keep you reader’s attention. There are a lot of things to distract that reader: social media, household, coffee, that walk. So, in order to keep that tension, break up your information throughout the dialogue, have your characters interact just as they would in real life. Let’s face it, that’s what we’re trying to do in our stories, or should be: creating a verisimilitude of life.

I remember clearly reading a naval historical novel by a well-known author of the genre. There was a section in the story where the crew and ship were soon going to face battle with an enemy they’d been chasing, a plot point which had been developed throughout. But just as they’d sighted the enemy’s sails on the horizon, the author decides to wax poetic through dialogue about a particular knot a seaman had developed and employed, and went on about it for about three pages, as I recall. By then the entire sense of the chase and breathlessness and danger had spilled overboard, and certainly left me fuming. While it’s wonderful to include detail, in this case the conversation that had been so rife with tension regarding their strategy and battle plans was entirely eclipsed and assassinated by a knot.

Don’t do that.

Break up your information throughout your dialogue, as I’ve said.

Allow me to use an example from my novel, From Mountains of Ice.

“The harvest looks bountiful,” Vincenze said around a mouthful of bread.

Aletta cast a glance over the fields, perched as they were on a small rise. “Bountiful, yes. The land has had an opportunity to rest, and all that firing did the earth good, despite our feelings on the matter.”

“It would seem the same could be said for the spiders?” Sylvio said.

Vincenze nodded, swallowing. “The tree spiders are back, yes, spinning webs the likes of which I’ve not seen in many years.”


“Big? There were some webs so large they spanned trees, some as big as two hundred metres.”

“You exaggerate,” Sylvio mumbled.

“He tells the truth, amore mia,” Aletta said, setting down the wine jug and watching Vincenze carefully. “Two hundred metres.”

Sylvio kept his astonishment under control, wondering what it could mean that the spiders spun such large webs. “Well, at least we’ll be able to make angeli strings.”

Vincenze nodded. “I’ve a plentiful harvest. We’ll be able to fit a large percentage of the bows for trade with angeli.” He sipped from the wooden beaker of wine. “How look our goods for trade?”


“Good goods,” Aletta said. “Information, my love. It helps in conversation when you provide information.”

Sylvio grunted. “I was getting to it.”

Aletta let out a cluck of exasperation.

“We’re going to have grain to trade,” Sylvio said, throwing Aletta a frown. “That will be a first in two years. Should fetch a good price at market in Reena –-”

“And horses,” Aletta said. “The foals from last year are proving healthy yearlings.”

“And horses,” Sylvio agreed. “And it would appear we’re also going to have a good selection of bows, many with angeli strings – some with angeli strings.”

“Any decision on selling the arcossi?” Vincenze asked.

The arcossi. Debate among the bowyers and the villagers about selling the arcossi had been passionate and divided. There were some archers who swore there were voices in their heads when they used the bows Sylvio made, telling them how to draw, where to aim, when to loose. And when pressed Sylvio admitted there was something uncanny about them, of having images like memories swim through his head as he carefully sliced thin veneers from the bones, glued bone to wood, tillered and teased a laminated stick into a weapon of deadly, almost sentient, grace. It hadn’t been until he’d worked with Vincenze’s sister’s bones that he could attest to hearing voices. Now today’s occurrence. That disturbed him.

To offer the arcossi at market was to sell the bones of one’s mother, or father, one’s daughter or son. It was like peddling holy relics. Here, come own the finger-bone of the goddess Vitalia and protect yourself from infertility! Here, come buy this arcosso that was my brother and thwart your enemies!

“They’ve agreed,” said Sylvio.

“But it was bitter,” said Aletta.

“I can imagine,” said Vincenze and he looked out across the fields.

So here I was trying to impart information about the bows known as acrosso. I didn’t want a huge information dump. That information could be built upon in subsequent segments. But it was important to impart enough information throughout the dialogue here in order for the reader to find some footing. And it was also important to keep the dialogue flowing, allowing for what might be normal pauses in speech as a person reviews what they’re about to say and sorting the flashes of information in their head. It was also a great opportunity for character development. We know Sylvio is a bowyer, that he finds making the acrossi strange, even disturbing. We know he has a deep and easy relationship with his wife, Aletta, as evidenced in their banter. We know Sylvio is a reluctant, even reticent person. And all of that is established through hints in the dialogue, and the information around that dialogue.

From Mountains of Ice

Ellipses and em dashes

Ellipses and em dashes are excellent tools when conveying certain information. However, in my experience as an editor, they are overused. Think of using them like spice and seasoning. Too much salt, and the dish is inedible. Too many chilies and you’re gagging.

So, if you have a trailing thought, great, use ellipses (three within a sentence, four at the end, wherein the fourth becomes the period to close the sentence.) But make ellipses rare, otherwise it will lose effect.

The em dash is also an effective tool if used sparingly. I used an em dash in the dialogue above where Aletta interrupts what Sylvio is saying. That’s a perfect use of an em dash: to indicate an interruption or an abrupt ending. Em dashes can also be used instead of parentheses where you have a bit of information or dialogue that is, if I may, parenthetical to the main discourse.

But generally, use a light hand with ellipses and em dashes. Let your words speak for you, not gimmickry.

Paragraph breaks

Generally, you employ a paragraph break for every change in speaker. By doing so you create a visual clue for your reader. And each segment of dialogue must be accompanied by opening and closing quotation marks — unless.

Unless what your speaker is saying spans more than one paragraph, in which case there is no closing quotation mark at the paragraph break, but there is an opening quotation mark at the beginning of the new paragraph. By doing so, you establish that it is the same character speaking. Thus:

“I’m going to the store now. I won’t be long.

“Oh, say, could you just check to make sure the order is ready? I forgot to do that. Call me when you have.”

“Sure. No worries.”

So, here we have two speakers, the one who’s going to the store, and the one who’s not. The first two lines are clearly the first speaker, while the last is the second. There are no closing quotes at the end of the first line, establishing that the second line belongs to the first speaker. We know there is a second speaker by the third line because of the closing quotes at the end of the second line. Clear as mud?

Just write dialogue as you would speak it

I guess the brunt of it all is to place yourself in the situation you’re writing, and create the dialogue as if you were a part of it. Don’t tell the dialogue. Speak the dialogue. And after you’re done writing that scene, read it out loud. If it flows naturally, and makes you want to find different voices for the characters, you’ve probably done your job well. If it sounds clunky, well, maybe you need to revise.

And as always, remember art is subjective. There isn’t actually any one correct way to do anything creative. Don’t be afraid to bend the rules. Just make sure when you do bend the rules you’re engaging your reader and keeping them turning the page because they’re positively entertained and enlightened.

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Writers’ Craft 6: Tense

What time is it?

Choosing a tense for your story usually isn’t a big deal. Most fiction and even nonfiction is told in past tense, as in: They went there, and then they travelled further.

Why writers do this is not entirely clear. Certainly the practice of writing in past tense has been around a very long time. Mallory wrote Le Morte d’Arthur in 1469, and it is in past tense. Homer’s epic poem, Odyssey, even in the original Greek, was written in past tense, and that dates back to around the 8th or 7th century BCE.

It would appear employing past tense in writing is simply a comfortable, accepted form, perhaps because it most emulates how we converse. Most of what we discuss among ourselves tends to be in past tense, unless we’re speaking regarding future events. But for the most part, we recount events when in conversation. It’s usually how we tell an anecdote, recount our days among friends and family. Not that we don’t speak in future tense; certainly we do. But it’s not the tense we so easily and customarily slip into.

So, it only follows we naturally gravitate to past tense when writing. And that’s perfectly fine.


You want to wake up your reader

If it’s a shove-your-reader-off-the-chair effect you’re going for, then you may choose to write in present or future tense. Both are arresting. Both require a sensitive hand else your work will end up so unapproachable as to be unreadable. Certainly there are some novels out there which have effectively, even brilliantly employed both present and future tense.

Present tense

Writing in present tense is just that: all the action happens right now, i.e: She picks up the newspaper and scans the headlines, feels frustration with the barrage of sensationalism, and tosses it back to the table.

Present tense gives immediacy and urgency to your story. There is nothing passive about present tense. And in the right hands it can be astonishing and brilliant; in the wrong it can be outré and unreadable. Novelist Anthony Doerr employed present tense in his novel All the Light We Cannot Seewhich went on to win the 2015 Pulitzer Prize for Fiction, and the 2015 Andrew Carnegie Medal for Excellence in Fiction.

Andre Dubus III employed the same technique in his widely popular novel, House of Sand and Fog. 

And the Angels Sang

When I wrote the cover story for my collection of short stories, And the Angels Sang, I chose to tell the story in present tense, because it is a deep character POV, that of Father Jean Brébeuf in his last moments of life. He is being tortured, horrifically, and I wanted to examine what he might have thought in those moments, how he might have slipped into hallucination as so often happens when we are thrust into extreme trauma. There is a sense of disconnect in those moments. And so the only way I could think to convey that sense of disconnect, was to write the story in present tense, because the story is happening right now. His pain is right now. And I wanted the sense of that to be right now for the reader. So, yes, present tense was chosen as much for shock effect as for a literary device.

Apparently it worked for one reviewer:

Lorina does a masterful job of summarising a lifetime of devotion to the cause in the final, frantic thoughts of Father Brébeuf. Delirious, near out of his mind with pain, he imagines the forest grove around him the pillars of a glorious cathedral. Similar fantasies transform his horrific death into a mystical rite of passage toward paradise. What strikes atheists like myself as an idiotic belief system here becomes very real, the key to salvation and transcendence, and his pity for his tormentors, utterly convincing. It takes exceptionally good writing to put you deep into the mind and thoughts of so alien a being.

R. Graeme Cameron

Amazing Stories

future tense

Even more difficult to write is a story told entirely in future tense. He will go down the road, meet a dog, and the dog will bark and then sniff his hand. He’s going to feel a pang of homesickness because of that filthy cur.

There is again a sense of disconnect and tension employing a tense other than past, in this case a feeling of inevitability, even futility, because the uncertainty and nebulous nature of the future now becomes a clear reality in the narrative. There is no ability to deviate from what is seemingly pre-ordained. And once again, this tense can be exhausting not only to write, but to read, so choose carefully.

Novelist Carlos Fuentes did so in his short novel, Aurawhich, by the way, is also told in second person.

There is a sense of the omniscient in a future tense story, perhaps because future tense, as Carlos Fuentes demonstrates, is most often told in second person.

What’s the correct thing to do?

Whatever suits you and your vision. That’s the correct thing to do. Sure, there are lots of people who are going to tell you to play it safe, to abide by some set of unwritten and uncanonized rules. But there are no rules. Not really. Art is subjective. Yes, you’ve heard me both say and write that previously. It’s true. Sure, you need to know the fundamental tenants of writing. But you also need to know how far you can bend them to create something astonishing, even transcendently memorable.

So, don’t be afraid to experiment. Write. And then write some more. Doesn’t matter if any of it is bin material or readable. Just write. Do like every other artist in every other discipline, and just create work. In the end that’s what it’s all about. Or should be. At least in my opinion.

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Writers’ Craft 5: Point of View

Who is telling your story and why

Point of view is simply that: who is telling your story?

While that definition may be simple, sometimes choosing who is telling your story can present a conundrum to the author. Is the story better suited to first person or third person? Or is your story compelling enough it requires second person?

Perhaps a review of what those points of view actually mean, and why you might chose one, is called for.

First Person

First person point of view is easily identified as an story, meaning there is one point of view, told from the main character, or narrator’s, perspective. For example, the opening sentence of my novel, Shadow Song:

I remember the summer I met Shadow Song was so green it hurt my eyes.

Shadow Song

In this case, the story is told entirely from the perspective of Danielle Michelle Fleming. It is her story, and while the story she tells deeply revolves around the characters of an Anishnabe midewewin, and her uncle, Edgar Fleming, it still remains her story. We discover the world of the backwoods of 1830s Upper Canada from her perspective. We experience her adoption and inculcation into Anishnabe society, and that tight perspective very much conveys the sense of a stranger in a strange land.

Because of that point of view, the story becomes intimate, as though she were sitting across the fire relating to you her experiences.

Employing first person narrative does just that: creates intimacy. It also narrows the scope of the story because everything must be seen and experienced through the eyes of that one character. So, being able to jump into the head of a secondary character isn’t possible, which means you have to be sure your main character has a strong enough voice to carry the story.

However, it is also possible to tell your story from several points of view while still employing first person. I did just that in my novel The Rose Guardianin which there are three distinct characters, each with their own narrative, two of which are told from first person, and the third from third, person. I chose to tell the story in that fashion in order to create a very strong sense of time and voice. It’s tricky writing, and not for the faint of heart.

Second person

Second person perspective is a you story and requires a controlled, sure narrative. It can be clumsy and a bit outré if you’re not careful, and perhaps is better suited to short fiction than a novel, simply because it can be a bit demanding for your reader. It’s an arresting point of view. Very effective if handled well. Plain silly if it’s not.

Apparently the American novelist Jay McInerney wrote his acclaimed debut novel Bright Lights, Big City in second person. I haven’t read the novel, much less know the author, so I cannot speak to the efficacy of this point of view in his work. Of course, in the end, it’s just one person’s opinion of a piece of art, and art, as we all know, is subjective.

Still, if you’re going to use second person, be very sure of your story and narrative.

Third person limited

Third person limited is the most common point of view a writer can employ, a he/she/they story. It’s an easy point of view to write, let alone read, and allows for greater creative latitude, and breadth of story, because you can choose to tell the entire story from one character’s third person narrative, or many characters by way of alternating chapters or sections between characters. It is important when writing third person limited to be sure you’re writing from one character’s perspective, and only one, in each section of your story.


Third person omniscient


Sorry, was that my out loud voice?



It’s unfair of me to make that statement, because, again, art is subjective. To my taste, third person omniscient is a lazy writer’s fallback. Frank Herbert used it extensively in his epic SF series Dune. Given the huge appeal of the series, my antipathy to the point of view will seem unwarranted. And certainly other genre writers have employed this literary device. There’s nothing really wrong with the point of view. It still employs the he/she/they perspective, but switches between characters within the narrative flow so that in one paragraph the reader is experiencing one character’s actions and thoughts, and further down the page the reader is now experiencing a different character’s actions and thoughts. Omniscient. Just like the definition states.

What I personally don’t like about this POV device is the lack of character depth which occurs. I always feel as though I’m skimming across the surface of the story, being kept at a distance. It leaves me hungry, like only being able to eat the crust of a pie and not the whole thing, filling and all.

But, again, that’s just one person’s opinion.

It’s your story

Whatever point of view you choose, stick to it. Make it your own. In the end it’s your story, and only you can really know how you’re going to tell it, and who is going to be your voice.

If you’re looking for a book on the subject, I do recommend an excellent primer by Orson Scott Card: Characters and Viewpoint.

And most of all, just write.

You can follow me at my website: fiveriverspublishing.com

Derek Newman-Stille Interviews Marie Bilodeau

SF Canada is pleased to share a new interview from Derek Newman-Stille. They chatted with fellow SF Canada member Marie Bilodeau to find out what it’s like to write horror, as well as multiple speculative genres.


Interview with Marie Bilodeau on Writing Horror and Loving She-Ra

By Derek Newman-Stille


Derek Newman-Stille: “To start out our interview, can you tell readers a little bit about yourself?”


Marie Bilodeau: “I like to dabble in various genres of writing – I write science-fiction, fantasy, and horror, in both long and short forms. I’m also a professional storyteller, which means I stand up in front of audiences and tell either old tales, adapted ones, or some original works. Aside from that, I’m an event manager, a cupcake-lover, have many fluffy cats and love She-Ra. Perhaps am *in* love with She-Ra. …I think that pretty much covers it all.”


Derek: “Can you tell us a little bit about what it’s like to write across so many genres?”


Marie: “Certainly! It’s amazing! So, each genre is very firmly speculative fiction, meaning that there’s an element in it (usually in the world) that’s not quite of our world. It’s that worldbuilding aspect that I thoroughly love. In fantasy, you get to hurl fireballs. In science fiction, you can have space ships! In horror, monsters lurk in the shadows. And, best of all, you can have all of those things in the story and let the market figure it out!”


Derek: “Your science fiction often takes on horror elements as does your fantasy (I’m thinking specifically about your fairy tale work) – what generated your interest in horror and do you notice elements of it in your other work?”


Marie: “Horror is an amazing tool, because it’s so versatile. It can frighten, shock, repulse…it doesn’t matter, as long as it draws a reaction, often a visceral one. In my fairy tale inspired serialized novel, Nigh, I used horror in the tradition of fairy tales, often to warn, or correct behaviour. Which meant it also took on tones of existential horror, which you get at the heart of some stories, like Sleeping Beauty. Sure, she gets woken up. But, wait, she’s been sleeping for how long? Her world is gone? Not to mention all the other stuff that happens, depending on the version. That thread of horror isn’t often outright stated, but the reader often experiences it on an existential level. I have a short story coming in Jennifer’s Brozek’s 99 Tiny Terrors this year. It’s purely existential. Nothing happens except making tea and chatting with an old friend. But it’s visceral in what the reader knows, regardless of how the characters deal with it. That’s what makes horror so wonderful. It’s visceral, and often relies on universal experiences and archetypes to hit its target: the human heart.”


Derek: I can’t wait to read it!! I love existential horror! Horror has this amazing ability to unsettle the ordinary. Do you tend to use it to unsettle things and open unquestioned things up to questions?


Marie: “Definitely! With horror, as with any genre, you can get your reader to really question their own worldview (or find it reinforced!) But, to make it successful, the trick (which isn’t always easy to pull off), is not to outright state what you’re questioning. You have to craft the story in such a way that the reader ends up asking the question. That’s when you know you’ve hit home. The reader incorporated the story enough, lived in it, even in a brief piece of flash fiction, to inhabit it and see what was provided and, more importantly, what wasn’t mentioned at all. It means the story is now part of the reader, in the questions you’ve forced them to face. It’s one of the genres that benefits the most from a fine glitter dust highlighting just the right details.”


Derek: Relatedly, one of the things that I love about your sci fi is that no matter how alien your aliens are, they fundamentally say something about what it is like to be human. Can you tell us a bit about how you use the alien to comment on human experiences?


Marie: “That’s one of my favorite things! First, aliens are super fun to build! Like, how will you work? What culture propels you? What part of history got you to this point? How do you eat your food? DO YOU EVEN EAT! OMG you like music? But only as it shifts the tectonic plates of your volcanic world? BE MY VALENTINE, you amazing alien you!

…But I digress. Aliens and different societies allow us freedom from current political, cultural and religious human realities and offers a blank canvas upon which to draw our tale. I especially love using them in my short stories. For example, my “Out-of-Worlds-Planet-Cessation Extravaganza” story in Amazing Stories is funny with cool aliens and solid event management techniques, but it’s all about how the “bling” of things can get in the way of basic humanity. In my Analog short story “Molecular Rage,” I wanted to show how someone not fitting in due to random (and cruel) determinations can hurt not just the ostracized individual, but their entire family and culture. Also, how it’s generally a shitty thing to do.

Both those things could have been done in our world, with plenty of examples to (sadly) go around, but often I find the reader to be more receptive to something when they don’t start putting up personal listening walls because of their own set of beliefs.

It’s a flip from horror, in a way. In horror, you want to use the visceral common experience to strike home. Whereas in this case, striking home means taking them out of a common experience by placing them amongst aliens, and using shadows of our world to keep the darkest places familiar. The reader can then cast their own light there, and come to their own conclusions.”


Derek: Do you find that your stories are influenced by current issues and events? What are some events that have inspired you to fictionalize them and imagine their possibilities in other worlds?


Marie: “Definitely! Okay, so there are the Big Ideas and Big Events, which I think lots of people tackle super well and because they’re big ideas, lots of people use them in their fiction. They’re thematic, and often should be!

What I love best, however, are small ideas. I love taking things that amuse me, fascinate me, just make me damn curious, and writing about those.

For example, the Fyre Festival was an amazing failure of event management. I watched it go down live, glued to my screen in fascination. When the two documentaries came out, we invited friends over, made tiny cheese and arugula open-faced sandwiches for snacks, and watched them back-to-back. They created a fuller picture which was amazingly bad. I laughed, and flinched, so much. Anyway, out of that came the idea for “Out-of-Most-Worlds Planet Cessation Extravaganza.” It wasn’t a retelling of the Fyre Festival (nothing could top the original!), but it was inspired by it. A small idea, about bling blinding event managers to the impact of their vision (in this case, how it affected the island inhabitants).

It’s a small thread in a giant messy ball of crazy yarn that I pulled out of that story, but it worked for my writing voice.”


Derek: “What are some of the other small ideas that have influenced some of your work?”


Marie: “I lump family stories into small ideas (because they have a more personal reach, I suppose?), and have used quite a few in my works! Nigh is a bit of a retelling of one of my family legends, for example. My Irish great grandmother, Mary Grant, had a sister named Alexandrine (or cousin? Some close relative, anyway). My dad gave me Alexandrine’s old pocket watch a few years back, along with its mystery. We know she was engaged to the gentleman who gave her this watch, but they were never married. And we have no idea why. She kept this watch to her dying day (after a long life) and passed it down the family line until it became mine. Why would she keep it? Did the young man die? Did he vanish? What happened?

Out of that family legend I imagined Hector Henry Featherson, a World War I soldier in the throes of PTSD who steps into a fairy circle a hundred years ago only to step back out now, finding his world and love gone, but still able to make a difference…

I see those little ideas as more personal, I suppose, and more unique to each individual.”


Derek: I love the way an object can inspire a story. I know that Ray Bradbury used to use objects around his office to inspire stories. Do you find that you often use objects as inspiration for new narratives?


Marie: “I love ephemeral objects as part of my writing process. Things that are here for the duration of the story. A marked change in my writing space, welcoming the new story to tea. For the Destiny series, my main character was a florist, and I’d get flowers for my writing room. For some stories, I just change the lights on my keyboard to a specific pattern (I have a fast and fancy gaming keyboard). I used to switch locations completely at times, like going to a convent to write (when leaving the house was a thing). Failing that, I now cater my little writing space for each story. So, I guess it’s not so much as items necessarily inspiriting the tale, but more items helping to create the right atmosphere for the story.”


Derek: You mentioned that you also do storytelling work. How has the current pandemic climate changed that kind of work for you?


Marie: It’s honestly blown it completely up! There are online storytelling gigs, but love having the audience in the room with me. They’re a part of the story. Their reactions inform how I tell the story. Their energy feeds me. I’d prefer waiting for those moments of magic to be possible again then try to capture a fraction of it online. Some people pull it off spectacularly well! But it’s not the teller I am. I’m hoping that vaccinations will make spooky tellings possible this fall. It’s my favourite telling time of the year!


Derek: You know I have to ask about your love of She-Ra. What inspired your adoration of her and has she inspired any characters in your own stories?


Marie: “I loved watching She-Ra as a teen. She was kickass, wore heels and a cape, was kind and a healer, fought an evil empire, rode a magical flying unicorn…what more could I ask for??? I loved that she represented strength, while still being feminine. That she wielded a sword and still healed. It was an example I desperately needed and craved as a kid. And I was just as inspired by the new She-Ra!

I haven’t based a character on her per say, but she inspires that dichotomy, that contrast in characters. No one is all good or all bad. Even warriors can have a soft touch. And everyone deserves a winged unicorn (though I’ve yet to write one in a story).


Derek: As we finish up our interview, is there anything you want to add or tell readers about yourself? Are there any current projects you are working on that you can tell us about?


Marie: The third book in The Guild of Shadows series, Hell Bound, is currently available for preorder, and it’s going to be another crazy fun adventure. With lots of death, but lots of giggles, too! I’ve also got another project I love, Wishstamp, which I invite you all to check out (www.wishstamp.com).


Marie Bilodeau is an Ottawa-based author and storyteller, with eight published books to her name. Her speculative fiction has won several awards and has been translated into French (Les Éditions Alire) and Chinese (SF World). Her short stories have also appeared in various anthologies. In a past life not-so-long ago, she was Deputy Publisher for The Ed Greenwood Group (TEGG). Marie is also a storyteller and has told stories across Canada in theatres, tea shops, at festivals and under disco balls. She’s won story slams with personal stories, has participated in epic tellings at the National Arts Centre, and has adapted classical material.


Derek Newman-Stille, MA, PhD ABD (They/Them) is a Disabled, Queer, Nonbinary activist, author, artist, academic, and editor. They edited the anthologies Over the Rainbow: Folk and Fairy Tales from the Margins (Exile) and We Shall Be Monsters (Renaissance Press) and are the 8 time Prix Aurora Award-winning creator of the digital humanities hub Speculating Canada. Derek has published in fora such as Uncanny Magazine, The Playground of Lost Toys, Quill & Quire, Fireside Magazine, Diamond Book Shelf, The Town Crier, Exile Quarterly, and Nothing Without Us. Derek’s art work has been published in fora such as Feminist Space Camp, Lackington’s, Postscripts to Darkness, and Aging Activisms.